Abstract

The far-reaching effects of the Covid-19 pandemic extend a multitude of concerns globally, including its impact on higher education. Many institutions have now turned to technology to adapt to the continually changing environment and have moved their classes online. However, technology adaptation brings a new set of challenges for higher education. Thus, this on-going research contributes to the understanding of gamification as a practical approach for stimulating students’ online engagement and participation in higher education. It specifically explores students’ experiences in the context of China. Online questionnaire was distributed to 200 undergraduate students in 2019 to gather preliminary information regarding students’ perception of the gamification of learning system. It was found that undergraduate students have somewhat positive perception of the application of game elements to the teaching models of their universities. Thus, we suggest that it is time for higher education to engage in radical technological change to be adaptable in the changing environment.

Cite as

Okpanum, I. & McElhinney, S. 2022, 'DISRUPTIVE INNOVATION IN TEACHING AND LEARNING: THE POST COVID-19 ERA IN CHINA', International Journal of Education, Psychology and Counselling, 7(47), pp. 1-9. https://doi.org/10.35631/IJEPC.747001

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Last updated: 15 August 2024
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